You get access to 4 Powers* to potentially boost the performance of your fantasy team;
Only one Power can be played in a gameweek;
You can use each Power up to a maximum of times as listed below*;
Each Power is only applicable on the points scored by your fantasy team (players) during the upcoming gameweek (lockout period) after the Power has been applied (used) by you;
Once the lockout period ends, the Power is deemed to have been used.
*Or as applicable in the game
Power |
Limit |
About |
Triple Cap |
1 |
Your captain points are tripled instead of doubled for the upcoming gameweek. |
12th Man |
0 |
Buy an additional trade by giving up 50 fantasy points from your teams overall points. |
Dealer |
0 |
Pick an extra player for your team for the gameweek, outside of your Team Salary Cap. |
Flipper |
0 |
Change your entire team without making use of your allocated trades (11 free trades). |